Picnic is a Sketch collaboration tool that allows multiple people to design in the same Sketch file. It was created as an internal project that quickly blossomed into a full product.
A PRODUCT THAT RESONATES
In the winter of 2017 we launched a promo for a collaborative Sketch plugin we’d built. In the first week alone we had 2,000 signups—now 6,000—jumping to the top of the lists at Designer News and Product Hunt. Since then, Picnic has been featured on GeekWire, and is now nearing launch.
SMALL BUT RADICAL IDEAS THAT FOCUS ON THE USER
- A pricing model for the lil’ guy — the smaller your team the bigger your discount.
- Mixed subscriptions that allows teams to have both monthly AND annual subscriptions (for your full-time workers and freelancers).
- Passwordless login. It’s 2017, let’s ditch usernames and passwords for email authentication.
At Thomas Street, we worked with a large networking provider to create a product that would allow its technicians and architects to triage, troubleshoot, and solve problems.
If you'd like to learn more about this project, get in touch.
CONNECTING THE DOTS
Rather than a deluge of information, we look for patterns across silos, combining similar tasks into user centric Workspaces.
DATA THAT WORKS FOR YOU
Curated, actionable data provides focus on the most pertinent improvement areas, building a path toward holistic network health.
By using accessible, understandable language we help translate business priorities into networking actions.
Every year as the Thomas Street Winter Open House approaches, we have a tradition: we use some of the downtime to make a party game.
It was a 6-week sprint to make our space gardening themed game where in a post apocalyptic world we had harvest and send vegetables back to Earth. We decided to make it extra hard on ourselves and combine VR, AR, and 2D into a cohesive game.
The Vive player, a gig-economy Gardener, picks and sorts root vegetables, using her Gravity Slingshot to pluck Rutabagas from the ground, tossing or firing them at the appropriate receptacles.
The HoloLens player—now the Micromanager—shouts out changes in market demands to help the Gardener maximize company profits, and helps spot irradiated vegetables.
The two Xbox-controller users, cast as extra-terrestrial Moles, ravenously chomp away at the Gardener’s highly prized space tubers—and her chances at making a decent living.
Due to the growing sentiment against Syrian refugees, I’ve spent a lot of time reflecting about my own family since I am the daughter of refugees. Although the plight of Vietnam and Syria are different wars in a different time, the shared story of humanity, survival and of hope are one in the same. This project provides a personal lens into a multigenerational story of a family who escaped a war torn country and started life anew in the United States.
Re:current uses RFID/NFC technology to reveal stories within clay objects, each modeled after a memory. Projected on the wall are ten second clips of each family member spliced to create one face, meant to represent three distinct generations affected by war.
RFID/NFC reader and chip
Justin Ta for video recording
Catherine Schultz for audio recording
Colin Sullivan and Mark Hellar for guidance
University of Phoenix sends over 70 million emails annually. A responsive email system is by no means ground breaking but what got me excited about this project was the chance to not only improve the email system but streamline our team’s productivity.
Building a flexible email system for a multitude of teams. The variables for this system were extensive: 8 colleges, sponsored teams, affiliates, our brand colors, our tertiary brand colors, photography requirements, and more. Our previous system had 5 templates, a variable of 4 different headers, AND a variable of different heading text sizes. The best solution to this problem, was a single template with variables that could be added and removed when needed.
Cutting production time in half. Previous to this redesign, designers would use two Photoshop documents (one for desktop and the other for mobile) to mock up their designs, twice… just for presentation. I changed this process by setting up a liquid document templates in InDesign which allowed designers to automatically reflow their desktop design into the mobile design. I also set up a checklist and asset delivery system that devs loved!
ANiMA was a performance that honored cross-cultural ancestry and nature through exciting multi-media, interactive performances. Local Seattle performers joined up with Bay Area artists to perform live music with projected animation, shadow dancing and puppetry, while utilizing cutting-edge new media to bring this fully interactive and immersive experience to life.
Using the Kinect and Processing, I tracked the performers movements to correlate with the visual being projected.
Music: Jyun Jyun
Animations: missTANGQ & Jyun Jyun
Video Manipulation: Ontologist
Creative Technologist: Tiffany Ta
Performers: Soulmova, Protoman, Moonyeka, and missTANGQ
Funded by Seattle Parks and Recreation & Seattle Office of Arts and Culture
Footage by Seattle Asian American Film Festival and Devon de Leña taken from Hing Hay Park in Seattle, WA
The Oracle is an interactive installation that is based on the Yi Jing. Audience members enter a fully immersive altar and receive a custom reading in the form of animations and music. This was a collaboration between the artists missTANGQ and Jyun Jyun.
As the creative technologist I helped inform how the audience would interact with the alter and the logic behind the custom reader.
Client: University of Phoenix
Role: Senior designer
Tools: Photoshop, InVision
University of Phoenix was lacking an online brand portal which lead to inconsistencies across projects due to old printed brand guidelines. Here is a glimpse into the finished project.
Here are a collection of projects. Consider it a sketchbook of creative code.
Client: Stephen Anunson
Role: Creative Director and Production Designer
The boy who lived before is an independent movie about a young boy who has memories for a past life. As the production designer, I designed the set, oversaw wardrobe and designed several sets of posters and collateral.
Role: Creative director and Designer
Drop was a self initiated campaign to bring awareness to the dire water crisis in third world countries. A branded water bottle was also produced to help raise money for the Seattle University Engineering department to fund a trip to Nicaragua to install sanitary water equipment.
Client: Naomi Kasumi
Tools: Letterpress, cutting, folding, installation
Over the course of several years I have served as an assistant to the installation artist Naomi Kasumi. A majority of her work focuses on the aspect of ritual and repetition.
Client: Catherine Smyka
Role: Creative direction and design
T/our was a LGBTQA arts and literary magazine. I was brought on at the beginning of the second issue and made several improvements to the overall layout and design. I also implemented and designed their web magazine.
Lulu Nation + Sad Bois Hype Club is a radio show on Hollow Earth every Tuesday from 7-9pm PT. It's a show run by QTPOC (Queer Trans People of Color) that discuss issues and events related to the community.